[Mesa-dev] [PATCH v2] mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
Ilia Mirkin
imirkin at alum.mit.edu
Wed Nov 15 17:08:58 UTC 2017
On Wed, Nov 15, 2017 at 11:54 AM, Juan A. Suarez Romero
<jasuarez at igalia.com> wrote:
> From section 8.7, page 179 of OpenGL ES 3.2 spec:
>
> An INVALID_OPERATION error is generated by CompressedTexImage3D
> if internalformat is one of the the formats in table 8.17 and target
> is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
>
> An INVALID_OPERATION error is generated by CompressedTexImage3D if
> internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array”
> column of table 8.17 is not checked, or if internalformat is
> TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked.
>
> So far it was only considering TEXTURE_2D_ARRAY as valid target. But as
> "Cube Map Array" column is checked for all the cases, in practice we can
> consider also TEXTURE_CUBE_MAP_ARRAY.
>
> This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture
> ---
> src/mesa/main/teximage.c | 25 +++++++++++++++++--------
> 1 file changed, 17 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 4ec6148bf42..174731d0d8a 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1403,17 +1403,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
> * have already been handled by normal ETC2/EAC behavior.
> */
>
> - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
> + /* From section 8.7, page 179 of OpenGL ES 3.2 spec:
> *
> - * "The ETC2/EAC texture compression algorithm supports only
> - * two-dimensional images. If internalformat is an ETC2/EAC format,
> - * glCompressedTexImage3D will generate an INVALID_OPERATION error if
> - * target is not TEXTURE_2D_ARRAY."
> + * An INVALID_OPERATION error is generated by CompressedTexImage3D
> + * if internalformat is one of the the formats in table 8.17 and target is
> + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> *
> - * This should also be applicable for glTexStorage3D(). Other available
> - * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
> + * An INVALID_OPERATION error is generated by CompressedTexImage3D
> + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
> + * Array” column of table 8.17 is not checked, or if internalformat
> + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
> + * checked.
> + *
> + * The instances of <internalformat> above should say <target>.
> + *
> + * This should also be applicable for glTexStorage3D().
> + *
> + * Such table 8.17 has checked "Cube Map Array" column for all the
> + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid.
> */
> - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
> + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && !_mesa_is_gles32(ctx))
Perhaps this should be
!_mesa_has_OES_texture_cube_map_array(ctx)?
It's unclear from that spec though... perhaps ES 3.2 goes further and
is required to be supported.
> return write_error(error, GL_INVALID_OPERATION);
> target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
> break;
> --
> 2.13.6
>
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