[Mesa-dev] [Bug 102516] regression on glsl shaders on BE architecture mesa-17.2.0-rc6
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Sep 2 08:49:01 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102516
Bug ID: 102516
Summary: regression on glsl shaders on BE architecture
mesa-17.2.0-rc6
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: intermediadc at hotmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
when i run software that need shaders on mesa-17.2.0-rc6
i have black windows with this comments:
Qemu:
./qemu-system-ppc64 -m 1024 -cpu G4 -display sdl,gl=on -M mac99
qemu_gl_create_compile_shader: compile vertex error
0:4(9): error: syntax error, unexpected $end, expecting ',' or ';'
qemu_gl_create_compile_shader: compile fragment error
0:4(19): error: syntax error, unexpected $end, expecting ',' or ';'
This is with Darkplace quake:
(line offset for any above warnings/errors: 50)
GLSL shader glsl/default.glsl depth/shadow failed! some features may not work
properly.
vertex shader compile log:
0:91(17): error: syntax error, unexpected $end, expecting ';'
Hope will help build
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