[Mesa-dev] [Bug 102516] regression on glsl shaders on BE architecture mesa-17.2.0-rc6

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Sep 2 08:49:01 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=102516

            Bug ID: 102516
           Summary: regression on glsl shaders on BE architecture
                    mesa-17.2.0-rc6
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: intermediadc at hotmail.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

when i run software that need shaders on mesa-17.2.0-rc6 
i have black windows with this comments:

Qemu:
./qemu-system-ppc64 -m 1024 -cpu G4 -display sdl,gl=on -M mac99
qemu_gl_create_compile_shader: compile vertex error
0:4(9): error: syntax error, unexpected $end, expecting ',' or ';'

qemu_gl_create_compile_shader: compile fragment error
0:4(19): error: syntax error, unexpected $end, expecting ',' or ';'



This is with Darkplace quake:
(line offset for any above warnings/errors: 50)
GLSL shader glsl/default.glsl depth/shadow failed!  some features may not work
properly.
vertex shader compile log:
0:91(17): error: syntax error, unexpected $end, expecting ';'

Hope will help build

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