[Mesa-dev] [PATCH 2/3] ac: reorg ac_shader_binary struct to take less space.
Dave Airlie
airlied at gmail.com
Sun Sep 3 10:06:02 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This reduces the size from 96 to 80 bytes but putting all the
32-bit sizes at the start.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/common/ac_binary.h | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/amd/common/ac_binary.h b/src/amd/common/ac_binary.h
index 45f554e..f81b821 100644
--- a/src/amd/common/ac_binary.h
+++ b/src/amd/common/ac_binary.h
@@ -36,31 +36,32 @@ struct ac_shader_reloc {
};
struct ac_shader_binary {
+ unsigned code_size;
+ unsigned config_size;
+ /** The number of bytes of config information for each global symbol.
+ */
+ unsigned config_size_per_symbol;
+ unsigned rodata_size;
+ unsigned global_symbol_count;
+ unsigned reloc_count;
+
/** Shader code */
unsigned char *code;
- unsigned code_size;
/** Config/Context register state that accompanies this shader.
* This is a stream of dword pairs. First dword contains the
* register address, the second dword contains the value.*/
unsigned char *config;
- unsigned config_size;
- /** The number of bytes of config information for each global symbol.
- */
- unsigned config_size_per_symbol;
/** Constant data accessed by the shader. This will be uploaded
* into a constant buffer. */
unsigned char *rodata;
- unsigned rodata_size;
/** List of symbol offsets for the shader */
uint64_t *global_symbol_offsets;
- unsigned global_symbol_count;
struct ac_shader_reloc *relocs;
- unsigned reloc_count;
/** Disassembled shader in a string. */
char *disasm_string;
--
2.9.5
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