[Mesa-dev] [PATCH 31/38] ac/nir, radv: create an array of varying output types

Rhys Perry pendingchaos02 at gmail.com
Fri Dec 7 17:22:24 UTC 2018


Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
---
 src/amd/common/ac_nir_to_llvm.c   | 68 +++++++++++++++++++++++++++++++
 src/amd/common/ac_shader_abi.h    |  1 +
 src/amd/vulkan/radv_nir_to_llvm.c |  3 ++
 3 files changed, 72 insertions(+)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index e4ae85a1ae..fa7b8c70f0 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3917,6 +3917,68 @@ static void visit_cf_list(struct ac_nir_context *ctx,
 	}
 }
 
+static unsigned traverse_var_component_slots(struct ac_llvm_context *ctx, bool vs_in,
+					     struct nir_variable *var, unsigned cur_offset,
+					     const struct glsl_type *cur_type,
+					     void (*cb)(struct ac_llvm_context *, unsigned, enum glsl_base_type, void *),
+					     void *cbdata)
+{
+	if (glsl_type_is_struct(cur_type)) {
+		for (unsigned i = 0; i < glsl_get_length(cur_type); i++) {
+			const struct glsl_type *ft = glsl_get_struct_field(cur_type, i);
+			cur_offset = traverse_var_component_slots(ctx, vs_in, var, cur_offset, ft, cb, cbdata);
+		}
+		return (cur_offset + 3) / 4 * 4;
+	}
+
+	enum glsl_base_type base_type = glsl_get_base_type(glsl_without_array_or_matrix(cur_type));
+
+	unsigned stride = glsl_get_component_slots(glsl_without_array_or_matrix(cur_type));
+	if (!var->data.compact)
+		stride = (stride + 3) / 4 * 4;
+	unsigned arr_len = MAX2(glsl_get_matrix_columns(cur_type), 1);
+	if (glsl_type_is_array(cur_type))
+		arr_len *= glsl_get_aoa_size(cur_type);
+	for (unsigned i = 0; i < arr_len; i++) {
+		for (unsigned j = 0; j < glsl_get_component_slots(glsl_without_array_or_matrix(cur_type)); j++) {
+			cb(ctx, cur_offset + var->data.location_frac + j, base_type, cbdata);
+		}
+		cur_offset += stride;
+	}
+	return cur_offset;
+}
+
+static void setup_output_type(struct ac_llvm_context *ctx, unsigned index, enum glsl_base_type base, void *output_types)
+{
+	LLVMTypeRef type;
+	switch (base) {
+	case GLSL_TYPE_INT8:
+	case GLSL_TYPE_UINT8:
+		type = ctx->i8;
+		break;
+	case GLSL_TYPE_INT16:
+	case GLSL_TYPE_UINT16:
+		type = ctx->i16;
+		break;
+	case GLSL_TYPE_FLOAT16:
+		type = ctx->f16;
+		break;
+	case GLSL_TYPE_INT:
+	case GLSL_TYPE_UINT:
+	case GLSL_TYPE_BOOL:
+	case GLSL_TYPE_INT64:
+	case GLSL_TYPE_UINT64:
+		type = ctx->i32;
+		break;
+	case GLSL_TYPE_FLOAT:
+	case GLSL_TYPE_DOUBLE:
+	default:
+		type = ctx->f32;
+		break;
+	}
+	((LLVMTypeRef*)output_types)[index] = type;
+}
+
 void
 ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
 			     struct ac_shader_abi *abi,
@@ -3954,6 +4016,9 @@ ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
 		                       ac_build_alloca_undef(ctx, type, "");
 		}
 	}
+
+	traverse_var_component_slots(ctx, false, variable, output_loc * 4,
+				     variable->type, &setup_output_type, abi->output_types);
 }
 
 static LLVMTypeRef
@@ -4077,6 +4142,9 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
 
 	ctx.main_function = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
 
+	for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS * 4; i++)
+		ctx.abi->output_types[i] = ac->i32;
+
 	nir_foreach_variable(variable, &nir->outputs)
 		ac_handle_shader_output_decl(&ctx.ac, ctx.abi, nir, variable,
 					     ctx.stage);
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 6b9a91c92a..1d078fc42d 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -69,6 +69,7 @@ struct ac_shader_abi {
 	LLVMValueRef view_index;
 
 	LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
+	LLVMTypeRef output_types[AC_LLVM_MAX_OUTPUTS * 4];
 
 	/* For VS and PS: pre-loaded shader inputs.
 	 *
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 90bcc8dbfe..f114a86018 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3945,6 +3945,9 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
 	ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
 	ac_setup_rings(&ctx);
 
+	for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS * 4; i++)
+		ctx.abi.output_types[i] = ctx.ac.i32;
+
 	nir_foreach_variable(variable, &geom_shader->outputs) {
 		scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
 		ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,
-- 
2.19.2



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