[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 16 16:45:31 UTC 2018


--- Comment #49 from Thomas J. Moore <darktjm at gmail.com> ---
(In reply to Alex from comment #48)
> Yes, the shim seems to no longer work -- I assume newer Mesa versions are no
> longer declaring compatibility with whatever version Divinity was hardcoded
> to?

Or maybe it's a Fedora issue, or an Intel issue.  I can't test either of those
(well, I could probably test Fedora if I wanted to, but that's a lot of work). 
I am currently running mesa 18-rc4 (gentoo/amdgpu), and the game still works
fine (as it has in all previous versions I've tested).  So it's not "newer
mesa", at least as far as I can tell.

OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.0-rc4
OpenGL core profile shading language version string: 4.50

I set allow_glsl_extension_directive_midshader=true in my .drirc, so my startup
script just adds the game dir to LD_LIBRARY_PATH, sets LD_PRELOAD, and runs the
game.  I don't even bother removing game-supplied libraries any more, but I
used to remove libopenal*, libpng16*, libSDL2* and libXss* (not sure any more

The only thing I can think of that I do differently that probably does not
affect things is set R600_DEBUG=nodccfb due to bug #102885.  I might have some
other magical settings in my .drirc, but I don't feel like stabbing in the

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