[Mesa-dev] [PATCH 2/2] glxinfo/wglinfo: print list of 4.3 shading language versions
Mike Lothian
mike at fireburn.co.uk
Sat Feb 24 00:47:29 UTC 2018
The OCD side of me says it doesn't look right :P The lazy side of me says
it's fine
Either way it doesn't make much difference, it's only exposed with the
extended output anyway
On Fri, 23 Feb 2018 at 16:32 Brian Paul <brianp at vmware.com> wrote:
> On 02/23/2018 03:06 AM, Mike Lothian wrote:
> > This still looks wrong, there's now two 4.3 sections:
>
> Yeah, but I guess I don't see it as a big deal. Fixing it would involve
> a bit of a hack. While processing the big list of queries, I'd have to
> check for extension=="4.3" and call a function to query/print the GLSL
> versions.
>
> What do you think?
>
> -Brian
>
>
>
> >
> > 4.3:
> > GL_MAX_ELEMENT_INDEX = 2147483647
> > GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14
> > GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 32
> > GL_MAX_COMPUTE_IMAGE_UNIFORMS = 32
> > GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 65536
> > GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 16384
> > GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 16
> > GL_MAX_COMPUTE_ATOMIC_COUNTERS = 4096
> > GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 245760
> > GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 1792
> > GL_MAX_DEBUG_MESSAGE_LENGTH = 4096
> > GL_MAX_DEBUG_LOGGED_MESSAGES = 10
> > GL_MAX_DEBUG_GROUP_STACK_DEPTH = 64
> > GL_MAX_LABEL_LENGTH = 256
> > GL_MAX_UNIFORM_LOCATIONS = 98304
> > GL_MAX_FRAMEBUFFER_WIDTH = 16384
> > GL_MAX_FRAMEBUFFER_HEIGHT = 16384
> > GL_MAX_FRAMEBUFFER_LAYERS = 2048
> > GL_MAX_FRAMEBUFFER_SAMPLES = 16
> > GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 12
> > GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 12
> > GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 12
> > GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 12
> > GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 12
> > GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 12
> > GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 72
> > GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 72
> > GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 134217728
> > GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 200
> > GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 2047
> > GL_MAX_VERTEX_ATTRIB_BINDINGS = 16
> > 4.4:
> > GL_MAX_VERTEX_ATTRIB_STRIDE = 2048
> > 4.5:
> > GL_MAX_CULL_DISTANCES = 8
> > GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8
> > GL_ARB_transform_feedback3:
> > GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
> > GL_MAX_VERTEX_STREAMS = 4
> > 4.3:
> > GL_NUM_SHADING_LANGUAGE_VERSIONS = 16
> > 450
> > 440
> > 430
> > 420
> > 410
> > 400
> > 330
> > 150
> > 140
> > 130
> > 120
> >
> > 320 es
> > 310 es
> > 300 es
> > 100
> >
>
>
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