[Mesa-dev] Mesa 17.3.2 release candidate

Emil Velikov emil.l.velikov at gmail.com
Thu Jan 4 14:10:52 UTC 2018


Hello list,

The release candidate for Mesa 17.3.2 is now available. Currently we have:
 - 13 queued
 - 18 nominated (outstanding)
 - and 0 rejected patches


In the current queue we have:

Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
a GLSL workaround for various titles using Unreal Engine 4.

Take a look at section "Mesa stable queue" for more information.


Testing reports/general approval
--------------------------------

Any testing reports (or general approval of the state of the branch)
will be greatly appreciated.

The plan is to have 17.3.2 this Saturday (6th of January), around or
shortly after 15:00 GMT.

If you have any questions or suggestions - be that about the current
patch queue or otherwise, please go ahead.


Cheers,
Emil


Mesa stable queue
-----------------

Nominated (18)
==============

Bas Nieuwenhuizen (8):
      c39947ce304 radv: Invert condition for all samples identical
during resolve.
      cebc9a119d4 radv: Flush caches before subpass resolve.
      73279da41da radv: Fix fragment resolve destination offset.
      da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
      a636208ace0 radv: Always use fragment resolve if dest uses DCC.
      5158603182f radv: Use correct HTILE expanded words.
      1c78e4f0535 radv: Allow writing 0 scissors.
      c99426ea831 ac/nir: Handle loading data from compact arrays.

Dave Airlie (8):
      38e4467e99a radv: fix events on compute queues.
      ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
      d08f2678145 radv/gfx9: fix 3d image to image transfers on compute queues.
      09612a62e16 radv/gfx9: fix 3d image clears on compute queues
      420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute queues
      59515780433 radv/gfx9: fix block compression texture views.
      868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
      a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
border swizzle.

Jason Ekstrand (1):
      18fde36ced4 intel/fs: Use the original destination region for
int MUL lowering

Lucas Stach (1):
      01585659245 etnaviv: disable in-place resolve for non-supertiled surfaces


Queued (13)
===========

Bas Nieuwenhuizen (1):
      radv: Fix DCC compatible formats.

Brendan King (1):
      egl: link libEGL against the dynamic version of libglapi

Dave Airlie (6):
      radv/gfx9: add support for 3d images to blit 2d paths
      radv: handle depth/stencil image copy with layouts better. (v3.1)
      radv/meta: fix blit paths for depth/stencil (v2.1)
      radv: fix issue with multisample positions and interp_var_at_sample.
      radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
      radv: don't do format replacement on tc compat htile surfaces.

Eric Engestrom (1):
      egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE

Samuel Pitoiset (2):
      radv/gfx9: fix primitive topology when adjacency is used
      radv: use a faster version for nir_op_pack_half_2x16

Tapani Pälli (2):
      mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
      drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games


Rejected (0)
============


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