[Mesa-dev] Mesa 17.3.2 release candidate
Eric Engestrom
eric.engestrom at imgtec.com
Mon Jan 8 12:00:22 UTC 2018
On Thursday, 2018-01-04 14:10:52 +0000, Emil Velikov wrote:
> Hello list,
>
> The release candidate for Mesa 17.3.2 is now available. Currently we have:
> - 13 queued
> - 18 nominated (outstanding)
> - and 0 rejected patches
>
>
> In the current queue we have:
>
> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
> a GLSL workaround for various titles using Unreal Engine 4.
>
> Take a look at section "Mesa stable queue" for more information.
>
>
> Testing reports/general approval
> --------------------------------
>
> Any testing reports (or general approval of the state of the branch)
> will be greatly appreciated.
>
> The plan is to have 17.3.2 this Saturday (6th of January), around or
> shortly after 15:00 GMT.
>
> If you have any questions or suggestions - be that about the current
> patch queue or otherwise, please go ahead.
>
>
> Cheers,
> Emil
>
>
> Mesa stable queue
> -----------------
>
> Nominated (18)
> ==============
>
> Bas Nieuwenhuizen (8):
> c39947ce304 radv: Invert condition for all samples identical
> during resolve.
> cebc9a119d4 radv: Flush caches before subpass resolve.
> 73279da41da radv: Fix fragment resolve destination offset.
> da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
> a636208ace0 radv: Always use fragment resolve if dest uses DCC.
> 5158603182f radv: Use correct HTILE expanded words.
> 1c78e4f0535 radv: Allow writing 0 scissors.
> c99426ea831 ac/nir: Handle loading data from compact arrays.
>
> Dave Airlie (8):
> 38e4467e99a radv: fix events on compute queues.
> ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
> d08f2678145 radv/gfx9: fix 3d image to image transfers on compute queues.
> 09612a62e16 radv/gfx9: fix 3d image clears on compute queues
> 420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute queues
> 59515780433 radv/gfx9: fix block compression texture views.
> 868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
> a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
> border swizzle.
>
> Jason Ekstrand (1):
> 18fde36ced4 intel/fs: Use the original destination region for
> int MUL lowering
>
> Lucas Stach (1):
> 01585659245 etnaviv: disable in-place resolve for non-supertiled surfaces
>
>
> Queued (13)
> ===========
>
> Bas Nieuwenhuizen (1):
> radv: Fix DCC compatible formats.
>
> Brendan King (1):
> egl: link libEGL against the dynamic version of libglapi
>
> Dave Airlie (6):
> radv/gfx9: add support for 3d images to blit 2d paths
> radv: handle depth/stencil image copy with layouts better. (v3.1)
> radv/meta: fix blit paths for depth/stencil (v2.1)
> radv: fix issue with multisample positions and interp_var_at_sample.
> radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
> radv: don't do format replacement on tc compat htile surfaces.
>
> Eric Engestrom (1):
> egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
I broke Android in this commit, please include RobHer's
aa187fe7bfac856207a5 "egl/android: Fix build break with
dri2_initialize_android _EGLDisplay parameter"
Cheers :)
>
> Samuel Pitoiset (2):
> radv/gfx9: fix primitive topology when adjacency is used
> radv: use a faster version for nir_op_pack_half_2x16
>
> Tapani Pälli (2):
> mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
> drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
>
>
> Rejected (0)
> ============
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