[Mesa-dev] Mesa 17.3.2 release candidate
Emil Velikov
emil.l.velikov at gmail.com
Mon Jan 8 21:57:27 UTC 2018
On 8 January 2018 at 12:00, Eric Engestrom <eric.engestrom at imgtec.com> wrote:
> On Thursday, 2018-01-04 14:10:52 +0000, Emil Velikov wrote:
>> Hello list,
>>
>> The release candidate for Mesa 17.3.2 is now available. Currently we have:
>> - 13 queued
>> - 18 nominated (outstanding)
>> - and 0 rejected patches
>>
>>
>> In the current queue we have:
>>
>> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
>> a GLSL workaround for various titles using Unreal Engine 4.
>>
>> Take a look at section "Mesa stable queue" for more information.
>>
>>
>> Testing reports/general approval
>> --------------------------------
>>
>> Any testing reports (or general approval of the state of the branch)
>> will be greatly appreciated.
>>
>> The plan is to have 17.3.2 this Saturday (6th of January), around or
>> shortly after 15:00 GMT.
>>
>> If you have any questions or suggestions - be that about the current
>> patch queue or otherwise, please go ahead.
>>
>>
>> Cheers,
>> Emil
>>
>>
>> Mesa stable queue
>> -----------------
>>
>> Nominated (18)
>> ==============
>>
>> Bas Nieuwenhuizen (8):
>> c39947ce304 radv: Invert condition for all samples identical
>> during resolve.
>> cebc9a119d4 radv: Flush caches before subpass resolve.
>> 73279da41da radv: Fix fragment resolve destination offset.
>> da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
>> a636208ace0 radv: Always use fragment resolve if dest uses DCC.
>> 5158603182f radv: Use correct HTILE expanded words.
>> 1c78e4f0535 radv: Allow writing 0 scissors.
>> c99426ea831 ac/nir: Handle loading data from compact arrays.
>>
>> Dave Airlie (8):
>> 38e4467e99a radv: fix events on compute queues.
>> ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
>> d08f2678145 radv/gfx9: fix 3d image to image transfers on compute queues.
>> 09612a62e16 radv/gfx9: fix 3d image clears on compute queues
>> 420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute queues
>> 59515780433 radv/gfx9: fix block compression texture views.
>> 868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
>> a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
>> border swizzle.
>>
>> Jason Ekstrand (1):
>> 18fde36ced4 intel/fs: Use the original destination region for
>> int MUL lowering
>>
>> Lucas Stach (1):
>> 01585659245 etnaviv: disable in-place resolve for non-supertiled surfaces
>>
>>
>> Queued (13)
>> ===========
>>
>> Bas Nieuwenhuizen (1):
>> radv: Fix DCC compatible formats.
>>
>> Brendan King (1):
>> egl: link libEGL against the dynamic version of libglapi
>>
>> Dave Airlie (6):
>> radv/gfx9: add support for 3d images to blit 2d paths
>> radv: handle depth/stencil image copy with layouts better. (v3.1)
>> radv/meta: fix blit paths for depth/stencil (v2.1)
>> radv: fix issue with multisample positions and interp_var_at_sample.
>> radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
>> radv: don't do format replacement on tc compat htile surfaces.
>>
>> Eric Engestrom (1):
>> egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
>
> I broke Android in this commit, please include RobHer's
> aa187fe7bfac856207a5 "egl/android: Fix build break with
> dri2_initialize_android _EGLDisplay parameter"
>
Thanks Eric - I've pulled the fixup.
Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\
-Emil
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