[Mesa-dev] Mesa 17.3.2 release candidate
Eric Engestrom
eric at engestrom.ch
Mon Jan 8 22:31:38 UTC 2018
On Monday, 2018-01-08 21:58:16 +0000, Emil Velikov wrote:
> On 8 January 2018 at 12:00, Eric Engestrom <eric.engestrom at imgtec.com> wrote:
> > On Thursday, 2018-01-04 14:10:52 +0000, Emil Velikov wrote:
> >> Hello list,
> >>
> >> The release candidate for Mesa 17.3.2 is now available. Currently we have:
> >> - 13 queued
> >> - 18 nominated (outstanding)
> >> - and 0 rejected patches
> >>
> >>
> >> In the current queue we have:
> >>
> >> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
> >> a GLSL workaround for various titles using Unreal Engine 4.
> >>
> >> Take a look at section "Mesa stable queue" for more information.
> >>
> >>
> >> Testing reports/general approval
> >> --------------------------------
> >>
> >> Any testing reports (or general approval of the state of the branch)
> >> will be greatly appreciated.
> >>
> >> The plan is to have 17.3.2 this Saturday (6th of January), around or
> >> shortly after 15:00 GMT.
> >>
> >> If you have any questions or suggestions - be that about the current
> >> patch queue or otherwise, please go ahead.
> >>
> >>
> >> Cheers,
> >> Emil
> >>
> >>
> >> Mesa stable queue
> >> -----------------
> >>
> >> Nominated (18)
> >> ==============
> >>
> >> Bas Nieuwenhuizen (8):
> >> c39947ce304 radv: Invert condition for all samples identical
> >> during resolve.
> >> cebc9a119d4 radv: Flush caches before subpass resolve.
> >> 73279da41da radv: Fix fragment resolve destination offset.
> >> da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
> >> a636208ace0 radv: Always use fragment resolve if dest uses DCC.
> >> 5158603182f radv: Use correct HTILE expanded words.
> >> 1c78e4f0535 radv: Allow writing 0 scissors.
> >> c99426ea831 ac/nir: Handle loading data from compact arrays.
> >>
> >> Dave Airlie (8):
> >> 38e4467e99a radv: fix events on compute queues.
> >> ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
> >> d08f2678145 radv/gfx9: fix 3d image to image transfers on compute queues.
> >> 09612a62e16 radv/gfx9: fix 3d image clears on compute queues
> >> 420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute queues
> >> 59515780433 radv/gfx9: fix block compression texture views.
> >> 868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
> >> a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
> >> border swizzle.
> >>
> >> Jason Ekstrand (1):
> >> 18fde36ced4 intel/fs: Use the original destination region for
> >> int MUL lowering
> >>
> >> Lucas Stach (1):
> >> 01585659245 etnaviv: disable in-place resolve for non-supertiled surfaces
> >>
> >>
> >> Queued (13)
> >> ===========
> >>
> >> Bas Nieuwenhuizen (1):
> >> radv: Fix DCC compatible formats.
> >>
> >> Brendan King (1):
> >> egl: link libEGL against the dynamic version of libglapi
> >>
> >> Dave Airlie (6):
> >> radv/gfx9: add support for 3d images to blit 2d paths
> >> radv: handle depth/stencil image copy with layouts better. (v3.1)
> >> radv/meta: fix blit paths for depth/stencil (v2.1)
> >> radv: fix issue with multisample positions and interp_var_at_sample.
> >> radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
> >> radv: don't do format replacement on tc compat htile surfaces.
> >>
> >> Eric Engestrom (1):
> >> egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
> >
> > I broke Android in this commit, please include RobHer's
> > aa187fe7bfac856207a5 "egl/android: Fix build break with
> > dri2_initialize_android _EGLDisplay parameter"
> >
> Thanks Eric - I've pulled the fixup.
>
> Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\
It fails because it's been disabled, in response to the recent CPU
vulnerabilities [1].
That said, I'm sure you can ask DanielS or another admin to push the
tarball for you ;)
[1] https://lists.freedesktop.org/archives/freedesktop/2018-January/000354.html
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