[Mesa-dev] [PATCH] virgl: add ARB_tessellation_shader support.

Elie Tournier tournier.elie at gmail.com
Tue Jun 12 13:25:51 UTC 2018


On Fri, Jun 08, 2018 at 03:15:36PM +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> This should add all the pieces to enable tess shaders on virgl.

Hi

I think that we also need to add the following code:

--- a/src/gallium/drivers/virgl/virgl_winsys.h
+++ b/src/gallium/drivers/virgl/virgl_winsys.h
@@ -127,7 +127,7 @@ static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)                                                                  
    caps->caps.v2.max_geom_total_output_components = 1024;
    caps->caps.v2.max_vertex_outputs = 32;
    caps->caps.v2.max_vertex_attribs = 16;
-   caps->caps.v2.max_shader_patch_varyings = 0;
+   caps->caps.v2.max_shader_patch_varyings = 30;
    caps->caps.v2.min_texel_offset = -8;
    caps->caps.v2.max_texel_offset = 7;
    caps->caps.v2.min_texture_gather_offset = -8;

Elie

> 
> This + fp64 enabled should give GL4.1
> ---
>  docs/features.txt                          |  2 +-
>  src/gallium/drivers/virgl/virgl_context.c  | 82 ++++++++++++++++++++++++++++--
>  src/gallium/drivers/virgl/virgl_encode.c   | 21 +++++++-
>  src/gallium/drivers/virgl/virgl_encode.h   |  4 ++
>  src/gallium/drivers/virgl/virgl_protocol.h |  5 ++
>  src/gallium/drivers/virgl/virgl_screen.c   | 10 +++-
>  6 files changed, 116 insertions(+), 8 deletions(-)
> 
> diff --git a/docs/features.txt b/docs/features.txt
> index 6e5cbc8b11e..bc3fdbc8890 100644
> --- a/docs/features.txt
> +++ b/docs/features.txt
> @@ -130,7 +130,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
>    GL_ARB_gpu_shader_fp64                                DONE (i965/gen7+, llvmpipe, softpipe)
>    GL_ARB_sample_shading                                 DONE (i965/gen6+, nv50, virgl)
>    GL_ARB_shader_subroutine                              DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr, virgl)
> -  GL_ARB_tessellation_shader                            DONE (i965/gen7+)
> +  GL_ARB_tessellation_shader                            DONE (i965/gen7+, virgl)
>    GL_ARB_texture_buffer_object_rgb32                    DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr, virgl)
>    GL_ARB_texture_cube_map_array                         DONE (i965/gen6+, nv50, llvmpipe, softpipe, virgl)
>    GL_ARB_texture_gather                                 DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr, virgl)
> diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
> index 8d701bb8f40..cee58faa12e 100644
> --- a/src/gallium/drivers/virgl/virgl_context.c
> +++ b/src/gallium/drivers/virgl/virgl_context.c
> @@ -469,9 +469,13 @@ static void *virgl_shader_encoder(struct pipe_context *ctx,
>     struct tgsi_token *new_tokens;
>     int ret;
>  
> -   new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
> -   if (!new_tokens)
> -      return NULL;
> +   if (type != PIPE_SHADER_TESS_CTRL &&
> +       type != PIPE_SHADER_TESS_EVAL) {
> +     new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
> +     if (!new_tokens)
> +       return NULL;
> +   } else
> +     new_tokens = shader->tokens;
>  
>     handle = virgl_object_assign_handle();
>     /* encode VS state */
> @@ -482,7 +486,8 @@ static void *virgl_shader_encoder(struct pipe_context *ctx,
>        return NULL;
>     }
>  
> -   FREE(new_tokens);
> +   if (new_tokens != shader->tokens)
> +     FREE(new_tokens);
>     return (void *)(unsigned long)handle;
>  
>  }
> @@ -492,6 +497,18 @@ static void *virgl_create_vs_state(struct pipe_context *ctx,
>     return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
>  }
>  
> +static void *virgl_create_tcs_state(struct pipe_context *ctx,
> +                                   const struct pipe_shader_state *shader)
> +{
> +   return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
> +}
> +
> +static void *virgl_create_tes_state(struct pipe_context *ctx,
> +                                   const struct pipe_shader_state *shader)
> +{
> +   return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
> +}
> +
>  static void *virgl_create_gs_state(struct pipe_context *ctx,
>                                     const struct pipe_shader_state *shader)
>  {
> @@ -534,6 +551,26 @@ virgl_delete_vs_state(struct pipe_context *ctx,
>     virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
>  }
>  
> +static void
> +virgl_delete_tcs_state(struct pipe_context *ctx,
> +                       void *tcs)
> +{
> +   uint32_t handle = (unsigned long)tcs;
> +   struct virgl_context *vctx = virgl_context(ctx);
> +
> +   virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
> +}
> +
> +static void
> +virgl_delete_tes_state(struct pipe_context *ctx,
> +                      void *tes)
> +{
> +   uint32_t handle = (unsigned long)tes;
> +   struct virgl_context *vctx = virgl_context(ctx);
> +
> +   virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
> +}
> +
>  static void virgl_bind_vs_state(struct pipe_context *ctx,
>                                          void *vss)
>  {
> @@ -543,6 +580,24 @@ static void virgl_bind_vs_state(struct pipe_context *ctx,
>     virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
>  }
>  
> +static void virgl_bind_tcs_state(struct pipe_context *ctx,
> +                               void *vss)
> +{
> +   uint32_t handle = (unsigned long)vss;
> +   struct virgl_context *vctx = virgl_context(ctx);
> +
> +   virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
> +}
> +
> +static void virgl_bind_tes_state(struct pipe_context *ctx,
> +                               void *vss)
> +{
> +   uint32_t handle = (unsigned long)vss;
> +   struct virgl_context *vctx = virgl_context(ctx);
> +
> +   virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
> +}
> +
>  static void virgl_bind_gs_state(struct pipe_context *ctx,
>                                 void *vss)
>  {
> @@ -801,6 +856,18 @@ static void virgl_set_clip_state(struct pipe_context *ctx,
>     virgl_encoder_set_clip_state(vctx, clip);
>  }
>  
> +static void virgl_set_tess_state(struct pipe_context *ctx,
> +                                 const float default_outer_level[4],
> +                                 const float default_inner_level[2])
> +{
> +   struct virgl_context *vctx = virgl_context(ctx);
> +   struct virgl_screen *rs = virgl_screen(ctx->screen);
> +
> +   if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
> +      return;
> +   virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
> +}
> +
>  static void virgl_resource_copy_region(struct pipe_context *ctx,
>                                        struct pipe_resource *dst,
>                                        unsigned dst_level,
> @@ -893,15 +960,22 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
>     vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
>     vctx->base.set_constant_buffer = virgl_set_constant_buffer;
>  
> +   vctx->base.set_tess_state = virgl_set_tess_state;
>     vctx->base.create_vs_state = virgl_create_vs_state;
> +   vctx->base.create_tcs_state = virgl_create_tcs_state;
> +   vctx->base.create_tes_state = virgl_create_tes_state;
>     vctx->base.create_gs_state = virgl_create_gs_state;
>     vctx->base.create_fs_state = virgl_create_fs_state;
>  
>     vctx->base.bind_vs_state = virgl_bind_vs_state;
> +   vctx->base.bind_tcs_state = virgl_bind_tcs_state;
> +   vctx->base.bind_tes_state = virgl_bind_tes_state;
>     vctx->base.bind_gs_state = virgl_bind_gs_state;
>     vctx->base.bind_fs_state = virgl_bind_fs_state;
>  
>     vctx->base.delete_vs_state = virgl_delete_vs_state;
> +   vctx->base.delete_tcs_state = virgl_delete_tcs_state;
> +   vctx->base.delete_tes_state = virgl_delete_tes_state;
>     vctx->base.delete_gs_state = virgl_delete_gs_state;
>     vctx->base.delete_fs_state = virgl_delete_fs_state;
>  
> diff --git a/src/gallium/drivers/virgl/virgl_encode.c b/src/gallium/drivers/virgl/virgl_encode.c
> index f3cbd1ca4b0..ad018bd1964 100644
> --- a/src/gallium/drivers/virgl/virgl_encode.c
> +++ b/src/gallium/drivers/virgl/virgl_encode.c
> @@ -419,6 +419,8 @@ int virgl_encoder_draw_vbo(struct virgl_context *ctx,
>                            const struct pipe_draw_info *info)
>  {
>     uint32_t length = VIRGL_DRAW_VBO_SIZE;
> +   if (info->mode == PIPE_PRIM_PATCHES)
> +      length = VIRGL_DRAW_VBO_SIZE_TESS;
>     if (info->indirect)
>        length = VIRGL_DRAW_VBO_SIZE_INDIRECT;
>     virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DRAW_VBO, 0, length));
> @@ -437,9 +439,11 @@ int virgl_encoder_draw_vbo(struct virgl_context *ctx,
>        virgl_encoder_write_dword(ctx->cbuf, info->count_from_stream_output->buffer_size);
>     else
>        virgl_encoder_write_dword(ctx->cbuf, 0);
> +   if (length >= VIRGL_DRAW_VBO_SIZE_TESS) {
> +      virgl_encoder_write_dword(ctx->cbuf, info->vertices_per_patch); /* vertices per patch */
> +      virgl_encoder_write_dword(ctx->cbuf, info->drawid); /* drawid */
> +   }
>     if (length == VIRGL_DRAW_VBO_SIZE_INDIRECT) {
> -      virgl_encoder_write_dword(ctx->cbuf, 0); /* vertices per patch */
> -      virgl_encoder_write_dword(ctx->cbuf, 0); /* drawid */
>        virgl_encoder_write_res(ctx, virgl_resource(info->indirect->buffer));
>        virgl_encoder_write_dword(ctx->cbuf, info->indirect->offset);
>        virgl_encoder_write_dword(ctx->cbuf, 0); /* indirect stride */
> @@ -891,3 +895,16 @@ int virgl_encode_bind_shader(struct virgl_context *ctx,
>     virgl_encoder_write_dword(ctx->cbuf, type);
>     return 0;
>  }
> +
> +int virgl_encode_set_tess_state(struct virgl_context *ctx,
> +                                const float outer[4],
> +                                const float inner[2])
> +{
> +   int i;
> +   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_TESS_STATE, 0, 6));
> +   for (i = 0; i < 4; i++)
> +      virgl_encoder_write_dword(ctx->cbuf, fui(outer[i]));
> +   for (i = 0; i < 2; i++)
> +      virgl_encoder_write_dword(ctx->cbuf, fui(inner[i]));
> +   return 0;
> +}
> diff --git a/src/gallium/drivers/virgl/virgl_encode.h b/src/gallium/drivers/virgl/virgl_encode.h
> index 02c032d673e..837075ea483 100644
> --- a/src/gallium/drivers/virgl/virgl_encode.h
> +++ b/src/gallium/drivers/virgl/virgl_encode.h
> @@ -251,4 +251,8 @@ int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id
>  
>  int virgl_encode_bind_shader(struct virgl_context *ctx,
>                               uint32_t handle, uint32_t type);
> +
> +int virgl_encode_set_tess_state(struct virgl_context *ctx,
> +                                const float outer[4],
> +                                const float inner[2]);
>  #endif
> diff --git a/src/gallium/drivers/virgl/virgl_protocol.h b/src/gallium/drivers/virgl/virgl_protocol.h
> index 5dc2874d1dd..bd5a8b40434 100644
> --- a/src/gallium/drivers/virgl/virgl_protocol.h
> +++ b/src/gallium/drivers/virgl/virgl_protocol.h
> @@ -83,6 +83,8 @@ enum virgl_context_cmd {
>     VIRGL_CCMD_CREATE_SUB_CTX,
>     VIRGL_CCMD_DESTROY_SUB_CTX,
>     VIRGL_CCMD_BIND_SHADER,
> +
> +   VIRGL_CCMD_SET_TESS_STATE,
>  };
>  
>  /*
> @@ -481,4 +483,7 @@ enum virgl_context_cmd {
>  #define VIRGL_BIND_SHADER_HANDLE 1
>  #define VIRGL_BIND_SHADER_TYPE 2
>  
> +/* tess state */
> +#define VIRGL_TESS_STATE_SIZE 6
> +
>  #endif
> diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c
> index e8d1c751779..4e617e265ea 100644
> --- a/src/gallium/drivers/virgl/virgl_screen.c
> +++ b/src/gallium/drivers/virgl/virgl_screen.c
> @@ -213,6 +213,8 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
>        return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
>     case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
>        return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
> +   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
> +      return vscreen->caps.caps.v2.max_shader_patch_varyings;
>     case PIPE_CAP_TEXTURE_GATHER_SM5:
>     case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
>     case PIPE_CAP_FAKE_SW_MSAA:
> @@ -227,7 +229,6 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
>     case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
>     case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
>     case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
> -   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
>     case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
>     case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
>     case PIPE_CAP_DEPTH_BOUNDS_TEST:
> @@ -315,11 +316,18 @@ virgl_get_shader_param(struct pipe_screen *screen,
>                         enum pipe_shader_cap param)
>  {
>     struct virgl_screen *vscreen = virgl_screen(screen);
> +
> +   if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
> +       !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
> +      return 0;
> +
>     switch(shader)
>     {
>     case PIPE_SHADER_FRAGMENT:
>     case PIPE_SHADER_VERTEX:
>     case PIPE_SHADER_GEOMETRY:
> +   case PIPE_SHADER_TESS_CTRL:
> +   case PIPE_SHADER_TESS_EVAL:
>        switch (param) {
>        case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
>        case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
> -- 
> 2.14.3
> 
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