[Mesa-dev] [Bug 106903] radv: Fragment shader output goes to wrong attachments when render targets are sparse
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 13 08:07:17 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106903
--- Comment #1 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
Well, AMDVLK hangs on Polaris/Vega here. (I recompiled that fragment shader
manually).
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