[Mesa-dev] [Bug 106903] radv: Fragment shader output goes to wrong attachments when render targets are sparse

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 13 22:06:29 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106903

--- Comment #2 from Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> ---
https://patchwork.freedesktop.org/patch/229361/ should fix this.

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