[Mesa-dev] [Bug 106903] radv: Fragment shader output goes to wrong attachments when render targets are sparse
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jun 14 10:24:39 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106903
Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #3 from Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> ---
Fixed by
https://gitlab.freedesktop.org/mesa/mesa/commit/41dabdc47538fb7660f7063d9dd423473eaa2515
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