[Mesa-dev] [Bug 106903] radv: Fragment shader output goes to wrong attachments when render targets are sparse

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 14 10:24:39 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106903

Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #3 from Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> ---
Fixed by 

https://gitlab.freedesktop.org/mesa/mesa/commit/41dabdc47538fb7660f7063d9dd423473eaa2515

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