[Mesa-dev] [Bug 106915] [GLSL] Unused arrays declared without a size should be handled like arrays of size 1.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 18 08:01:11 UTC 2018


--- Comment #7 from Neil Roberts <nroberts at igalia.com> ---
The nvidia proprietary driver fails to link that test with the following error

error: different buffer variables (named a.a[0] and a.s[0]) sharing the same
offset within a storage block (named a) between shaders

I wonder if that means it has decided a.s has zero size and therefore they
occupy the same offset. Either way it looks like they aren’t following the spec

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