[Mesa-dev] [Bug 106915] [GLSL] Unused arrays declared without a size should be handled like arrays of size 1.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 18 08:01:11 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106915
--- Comment #7 from Neil Roberts <nroberts at igalia.com> ---
The nvidia proprietary driver fails to link that test with the following error
message:
error: different buffer variables (named a.a[0] and a.s[0]) sharing the same
offset within a storage block (named a) between shaders
I wonder if that means it has decided a.s has zero size and therefore they
occupy the same offset. Either way it looks like they aren’t following the spec
either.
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