[Mesa-dev] [PATCH 0/9] move all RADV related shader code outside of ac/nir

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Mar 12 14:25:53 UTC 2018



On 03/12/2018 03:18 PM, Bas Nieuwenhuizen wrote:
> On Mon, Mar 12, 2018 at 2:50 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>>
>>
>> On 03/12/2018 02:48 PM, Bas Nieuwenhuizen wrote:
>>>
>>> On Mon, Mar 12, 2018 at 2:48 PM, Samuel Pitoiset
>>> <samuel.pitoiset at gmail.com> wrote:
>>>>
>>>>
>>>>
>>>> On 03/12/2018 02:24 PM, Bas Nieuwenhuizen wrote:
>>>>>
>>>>>
>>>>> Hi Samuel,
>>>>>
>>>>> Can we put the code into a separate file, instead of into radv_shader.c?
>>>>
>>>>
>>>>
>>>> If you want yes, what filename?
>>>
>>>
>>> radv_nir_to_llvm.c ? Or is that too confusing with the ac one?
>>
>>
>> Or radv_shader_nir.c? radv_shader_context.c ?
> 
> well, I expect to be getting more nir passes that are radv specific so
> the first one is IMO not such a good fit. And I would not be able to
> tell what is supposed to be in the second one from the name?

I was just suggesting something else, radv_nir_to_llvm.c looks good to me.

I will update.

> 
>>
>>
>>>
>>>>
>>>>>
>>>>> Also some stuff can be moved out of ac_nir_to_llvm.h I guess? (AFAIU
>>>>> radeonsi does not use all the shader key & info structs there?)
>>>>
>>>>
>>>>
>>>> Sure, there is more to do but I think it's a good start.
>>>>
>>>>
>>>>>
>>>>> - Bas
>>>>>
>>>>> On Mon, Mar 12, 2018 at 12:56 PM, Samuel Pitoiset
>>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>>
>>>>>>
>>>>>> Hi folks,
>>>>>>
>>>>>> This series follows the previous ones that cleaned up the ac/nir
>>>>>> codepath. Now, all the RADV shader code is located in radv_shader.c,
>>>>>> this might avoid confusions when the ac/nir tag is used. The last patch
>>>>>> is probably too big for the ML, a branch can be found here:
>>>>>>
>>>>>> https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=move_radv_code
>>>>>>
>>>>>> Though, expect some rebase conflicts if you have pending work and
>>>>>> if this series lands before.
>>>>>>
>>>>>> Please review,
>>>>>> Thanks!
>>>>>>
>>>>>> Samuel Pitoiset (9):
>>>>>>      ac/nir: move ac_build_alloca() to ac_llvm_build.c
>>>>>>      ac/nir: move cast_ptr() to ac_llvm_build.c
>>>>>>      ac/nir: move trim_vector to ac_llvm_build.c
>>>>>>      ac/nir: move unpack_param() to ac_llvm_build.c
>>>>>>      ac/nir: change prototype of handle_shader_output_decl()
>>>>>>      ac/nir: make handle_shader_output_decl() non-static
>>>>>>      ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h
>>>>>>      ac/nir: make emit_barrier() non-static
>>>>>>      ac/nir: move all RADV related code to radv_shader.c
>>>>>>
>>>>>>     src/amd/common/ac_llvm_build.c  |   76 +
>>>>>>     src/amd/common/ac_llvm_build.h  |   14 +
>>>>>>     src/amd/common/ac_nir_to_llvm.c | 9736
>>>>>> +++++++++++++--------------------------
>>>>>>     src/amd/common/ac_nir_to_llvm.h |   30 +-
>>>>>>     src/amd/vulkan/radv_shader.c    | 3418 ++++++++++++++
>>>>>>     5 files changed, 6646 insertions(+), 6628 deletions(-)
>>>>>>
>>>>>> --
>>>>>> 2.16.2
>>>>>>
>>>>>> _______________________________________________
>>>>>> mesa-dev mailing list
>>>>>> mesa-dev at lists.freedesktop.org
>>>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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