[Mesa-dev] [PATCH 0/9] move all RADV related shader code outside of ac/nir

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Mar 12 14:52:29 UTC 2018



On 03/12/2018 03:25 PM, Samuel Pitoiset wrote:
> 
> 
> On 03/12/2018 03:18 PM, Bas Nieuwenhuizen wrote:
>> On Mon, Mar 12, 2018 at 2:50 PM, Samuel Pitoiset
>> <samuel.pitoiset at gmail.com> wrote:
>>>
>>>
>>> On 03/12/2018 02:48 PM, Bas Nieuwenhuizen wrote:
>>>>
>>>> On Mon, Mar 12, 2018 at 2:48 PM, Samuel Pitoiset
>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>> On 03/12/2018 02:24 PM, Bas Nieuwenhuizen wrote:
>>>>>>
>>>>>>
>>>>>> Hi Samuel,
>>>>>>
>>>>>> Can we put the code into a separate file, instead of into 
>>>>>> radv_shader.c?
>>>>>
>>>>>
>>>>>
>>>>> If you want yes, what filename?
>>>>
>>>>
>>>> radv_nir_to_llvm.c ? Or is that too confusing with the ac one?
>>>
>>>
>>> Or radv_shader_nir.c? radv_shader_context.c ?
>>
>> well, I expect to be getting more nir passes that are radv specific so
>> the first one is IMO not such a good fit. And I would not be able to
>> tell what is supposed to be in the second one from the name?
> 
> I was just suggesting something else, radv_nir_to_llvm.c looks good to me.
> 
> I will update.

Updated.

https://cgit.freedesktop.org/~hakzsam/mesa/commit/?h=move_radv_code&id=ff6b43edea80865b8effd905496206df584ed0f7

> 
>>
>>>
>>>
>>>>
>>>>>
>>>>>>
>>>>>> Also some stuff can be moved out of ac_nir_to_llvm.h I guess? (AFAIU
>>>>>> radeonsi does not use all the shader key & info structs there?)
>>>>>
>>>>>
>>>>>
>>>>> Sure, there is more to do but I think it's a good start.
>>>>>
>>>>>
>>>>>>
>>>>>> - Bas
>>>>>>
>>>>>> On Mon, Mar 12, 2018 at 12:56 PM, Samuel Pitoiset
>>>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>>>
>>>>>>>
>>>>>>> Hi folks,
>>>>>>>
>>>>>>> This series follows the previous ones that cleaned up the ac/nir
>>>>>>> codepath. Now, all the RADV shader code is located in radv_shader.c,
>>>>>>> this might avoid confusions when the ac/nir tag is used. The last 
>>>>>>> patch
>>>>>>> is probably too big for the ML, a branch can be found here:
>>>>>>>
>>>>>>> https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=move_radv_code
>>>>>>>
>>>>>>> Though, expect some rebase conflicts if you have pending work and
>>>>>>> if this series lands before.
>>>>>>>
>>>>>>> Please review,
>>>>>>> Thanks!
>>>>>>>
>>>>>>> Samuel Pitoiset (9):
>>>>>>>      ac/nir: move ac_build_alloca() to ac_llvm_build.c
>>>>>>>      ac/nir: move cast_ptr() to ac_llvm_build.c
>>>>>>>      ac/nir: move trim_vector to ac_llvm_build.c
>>>>>>>      ac/nir: move unpack_param() to ac_llvm_build.c
>>>>>>>      ac/nir: change prototype of handle_shader_output_decl()
>>>>>>>      ac/nir: make handle_shader_output_decl() non-static
>>>>>>>      ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h
>>>>>>>      ac/nir: make emit_barrier() non-static
>>>>>>>      ac/nir: move all RADV related code to radv_shader.c
>>>>>>>
>>>>>>>     src/amd/common/ac_llvm_build.c  |   76 +
>>>>>>>     src/amd/common/ac_llvm_build.h  |   14 +
>>>>>>>     src/amd/common/ac_nir_to_llvm.c | 9736
>>>>>>> +++++++++++++--------------------------
>>>>>>>     src/amd/common/ac_nir_to_llvm.h |   30 +-
>>>>>>>     src/amd/vulkan/radv_shader.c    | 3418 ++++++++++++++
>>>>>>>     5 files changed, 6646 insertions(+), 6628 deletions(-)
>>>>>>>
>>>>>>> -- 
>>>>>>> 2.16.2
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> mesa-dev mailing list
>>>>>>> mesa-dev at lists.freedesktop.org
>>>>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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