[Mesa-dev] [PATCH 0/9] move all RADV related shader code outside of ac/nir
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Mar 12 15:02:40 UTC 2018
Thanks, 1-8 are
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Patch 9 is
Acked-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Mon, Mar 12, 2018 at 3:52 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
>
> On 03/12/2018 03:25 PM, Samuel Pitoiset wrote:
>>
>>
>>
>> On 03/12/2018 03:18 PM, Bas Nieuwenhuizen wrote:
>>>
>>> On Mon, Mar 12, 2018 at 2:50 PM, Samuel Pitoiset
>>> <samuel.pitoiset at gmail.com> wrote:
>>>>
>>>>
>>>>
>>>> On 03/12/2018 02:48 PM, Bas Nieuwenhuizen wrote:
>>>>>
>>>>>
>>>>> On Mon, Mar 12, 2018 at 2:48 PM, Samuel Pitoiset
>>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 03/12/2018 02:24 PM, Bas Nieuwenhuizen wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Hi Samuel,
>>>>>>>
>>>>>>> Can we put the code into a separate file, instead of into
>>>>>>> radv_shader.c?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> If you want yes, what filename?
>>>>>
>>>>>
>>>>>
>>>>> radv_nir_to_llvm.c ? Or is that too confusing with the ac one?
>>>>
>>>>
>>>>
>>>> Or radv_shader_nir.c? radv_shader_context.c ?
>>>
>>>
>>> well, I expect to be getting more nir passes that are radv specific so
>>> the first one is IMO not such a good fit. And I would not be able to
>>> tell what is supposed to be in the second one from the name?
>>
>>
>> I was just suggesting something else, radv_nir_to_llvm.c looks good to me.
>>
>> I will update.
>
>
> Updated.
>
> https://cgit.freedesktop.org/~hakzsam/mesa/commit/?h=move_radv_code&id=ff6b43edea80865b8effd905496206df584ed0f7
>
>
>>
>>>
>>>>
>>>>
>>>>>
>>>>>>
>>>>>>>
>>>>>>> Also some stuff can be moved out of ac_nir_to_llvm.h I guess? (AFAIU
>>>>>>> radeonsi does not use all the shader key & info structs there?)
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Sure, there is more to do but I think it's a good start.
>>>>>>
>>>>>>
>>>>>>>
>>>>>>> - Bas
>>>>>>>
>>>>>>> On Mon, Mar 12, 2018 at 12:56 PM, Samuel Pitoiset
>>>>>>> <samuel.pitoiset at gmail.com> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Hi folks,
>>>>>>>>
>>>>>>>> This series follows the previous ones that cleaned up the ac/nir
>>>>>>>> codepath. Now, all the RADV shader code is located in radv_shader.c,
>>>>>>>> this might avoid confusions when the ac/nir tag is used. The last
>>>>>>>> patch
>>>>>>>> is probably too big for the ML, a branch can be found here:
>>>>>>>>
>>>>>>>> https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=move_radv_code
>>>>>>>>
>>>>>>>> Though, expect some rebase conflicts if you have pending work and
>>>>>>>> if this series lands before.
>>>>>>>>
>>>>>>>> Please review,
>>>>>>>> Thanks!
>>>>>>>>
>>>>>>>> Samuel Pitoiset (9):
>>>>>>>> ac/nir: move ac_build_alloca() to ac_llvm_build.c
>>>>>>>> ac/nir: move cast_ptr() to ac_llvm_build.c
>>>>>>>> ac/nir: move trim_vector to ac_llvm_build.c
>>>>>>>> ac/nir: move unpack_param() to ac_llvm_build.c
>>>>>>>> ac/nir: change prototype of handle_shader_output_decl()
>>>>>>>> ac/nir: make handle_shader_output_decl() non-static
>>>>>>>> ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h
>>>>>>>> ac/nir: make emit_barrier() non-static
>>>>>>>> ac/nir: move all RADV related code to radv_shader.c
>>>>>>>>
>>>>>>>> src/amd/common/ac_llvm_build.c | 76 +
>>>>>>>> src/amd/common/ac_llvm_build.h | 14 +
>>>>>>>> src/amd/common/ac_nir_to_llvm.c | 9736
>>>>>>>> +++++++++++++--------------------------
>>>>>>>> src/amd/common/ac_nir_to_llvm.h | 30 +-
>>>>>>>> src/amd/vulkan/radv_shader.c | 3418 ++++++++++++++
>>>>>>>> 5 files changed, 6646 insertions(+), 6628 deletions(-)
>>>>>>>>
>>>>>>>> --
>>>>>>>> 2.16.2
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> mesa-dev mailing list
>>>>>>>> mesa-dev at lists.freedesktop.org
>>>>>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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