[Mesa-dev] [Bug 105755] Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 27 02:01:59 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105755

--- Comment #8 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Swyter from comment #5)
> Created attachment 138368 [details]
> game-log-with-debug-ogl-context-and-callback-no-undefined-warns.txt
> 
> @imirkin Looks like these GLSL warnings aren't exposed through
> GL_ARB_debug_output/GL_KHR_debug callbacks. I originally developed the Linux

That's very surprising.

This stuff goes through _mesa_glsl_warning which in turn should emit a
DEBUG_TYPE_OTHER message. Are you sure that you don't get a callback with that?
(Or perhaps you have it just filtering to ERROR's?)

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180327/615b1938/attachment.html>


More information about the mesa-dev mailing list