[Mesa-dev] [Bug 105755] Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 27 01:26:11 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105755
--- Comment #7 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Ian Romanick from comment #6)
> Swyter: Can you run your program in gdb, interrupt it during the hang, and
> provide a backtrace?
>
> Reading Ilia's response, it seems that the trivial glslsparsertest based
> test case doesn't reproduce the hang. I guess a shader-runner test that
> tries to draw with the shader would...
glslparsertest just parses. The hang is just due to a very long shader loop
(sometimes, I'd guess, depending what 'i' happens to get initialized to... like
MIN_INT, it'll be looping for a while). gdb would just show it hung in "waiting
for draw to complete".
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180327/61886633/attachment.html>
More information about the mesa-dev
mailing list