[Mesa-dev] [Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 12 20:06:29 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105731

Marcel Heinz <quisquilia at gmx.de> changed:

           What    |Removed                     |Added
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 Attachment #142005|updated reproduced code     |updated reproducer code
        description|                            |

--- Comment #6 from Marcel Heinz <quisquilia at gmx.de> ---
Comment on attachment 142005
  --> https://bugs.freedesktop.org/attachment.cgi?id=142005
updated reproducer code

The bugfix from https://patchwork.freedesktop.org/patch/246171/ did solve the
issue for my first reproducer, the issue is not completely resolved.

This is an updated version of the reproducer code, which triggers the issue
again.

The only changes are that there are now _two_ VS outputs which are not written
to, but both are used in the fragment shader:

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