[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 29 03:19:23 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111511
Bug ID: 111511
Summary: integer cube sampling fails to build shader
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: not set
Priority: not set
Component: Drivers/Gallium/llvmpipe
Assignee: mesa-dev at lists.freedesktop.org
Reporter: airlied at freedesktop.org
QA Contact: mesa-dev at lists.freedesktop.org
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_pot.clamp_to_edge_repeat
This fails to build due to
lp_bld_bitarit.c:130:lp_build_andnot: Assertion `lp_check_value(type, a)'
failed.
I'm not sure how the averaging corner rules are supposed to work for integer
textures (do you have to do integer divide by 3?) but this code has some
coord_bld/texel_bld code if I had to guess.
lp_build_sample_image_linear
in the accurate_cube_corners case.
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