[Mesa-dev] [PATCH 1/2] panfrost: Initial stub for Panfrost driver
Jason Ekstrand
jason at jlekstrand.net
Mon Feb 4 22:37:46 UTC 2019
On Mon, Feb 4, 2019 at 3:13 PM Rob Herring <robh at kernel.org> wrote:
> On Sun, Feb 3, 2019 at 9:33 PM Alyssa Rosenzweig <alyssa at rosenzweig.io>
> wrote:
> >
> > > You should just land it and start doing in-tree development!
> >
> > I don't have push access, you know :P
>
> I can push it if you don't want to go the MR route. That goes for
> subsequent changes too.
>
Actually, I just gave you (Alyssa) push access. You haven't hit the usual
2-dozen commit threshold in mesa main yet but that's because you've been
working (very actively!) out-of-tree. I figure you'll hit that threshold
very quickly once you start working in-tree. Also, as you'll (as far as I
understand) basically be owning the panfrost bits in mesa, you should be
able to commit to them. Please drink responsibly, don't run with scissors
(unless they're the GL kind), and remember a few basic merging rules:
1. Don't break the build
2. No merge commits
3. Write good commit messages with reasonable prefixes (such as "panfrost:
Implement clip planes for vertex shaders")
4. Don't commit code outside of Panfrost without review from someone who
has a decent claim to knowing what they're talking about in that area
5. Be nice and give stake-holders (who may not be in your time zone)
enough time to read their e-mail and review (at least 24 hours not
including week-ends) before pushing anything.
Inside Panfrost, it's kind-of up to the Panfrost community developers what
you want to do about review. If you've got enough people, I highly
recommend you do good code review. If it's really just you hacking on the
compiler, then maybe review isn't practical.
Happy hacking and welcome to the mesa tree!
--Jason
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