[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 9 22:18:54 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=106595

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #20 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:

commit ee8488ea3b99ad0632e5eac6defcef0264d8782c
Author: Rhys Perry <pendingchaos02 at gmail.com>
Date:   Wed Jan 9 11:09:33 2019 +0000

    ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics

    Fixes artifacts in World of Warcraft when Multi-sample Alpha-Test is
    enabled with DXVK.
    It also fixes artifacts with Fallout 4's god rays with DXVK.
    Various piglit interpolateAt*() tests under NIR are also fixed.

    v2: formatting fix
        update commit message to include Fallout 4 and the Fixes tag

    Fixes: f4e499ec791 ('radv: add initial non-conformant radv vulkan driver')
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106595
    Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>

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