[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 9 22:18:54 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=106595
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #20 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:
commit ee8488ea3b99ad0632e5eac6defcef0264d8782c
Author: Rhys Perry <pendingchaos02 at gmail.com>
Date: Wed Jan 9 11:09:33 2019 +0000
ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics
Fixes artifacts in World of Warcraft when Multi-sample Alpha-Test is
enabled with DXVK.
It also fixes artifacts with Fallout 4's god rays with DXVK.
Various piglit interpolateAt*() tests under NIR are also fixed.
v2: formatting fix
update commit message to include Fallout 4 and the Fixes tag
Fixes: f4e499ec791 ('radv: add initial non-conformant radv vulkan driver')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106595
Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
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