[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 11 17:15:11 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=106595

--- Comment #24 from Rhys Perry <pendingchaos02+fdobugzilla at gmail.com> ---
I seem to be able to reproduce the problem (alpha-tested geometry not visible)
but only when Multi-sample Alpha-Test is enabled and WineD3D is used.
After disabling Multi-sample Alpha-Test or using DXVK, alpha-tested geometry
seems to render perfectly.

Are you sure you're using DXVK? If so, are you able to reproduce the problem in
the character creation screen (which is what I've been looking at)? Perhaps it
only occurs in some areas (such as the one you've been taking screenshots of).

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