[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 18 05:49:00 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=106595

zefkerrigan at gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #25 from zefkerrigan at gmail.com ---
(In reply to Rhys Perry from comment #24)
> I seem to be able to reproduce the problem (alpha-tested geometry not
> visible) but only when Multi-sample Alpha-Test is enabled and WineD3D is
> used.
> After disabling Multi-sample Alpha-Test or using DXVK, alpha-tested geometry
> seems to render perfectly.
> 
> Are you sure you're using DXVK? If so, are you able to reproduce the problem
> in the character creation screen (which is what I've been looking at)?
> Perhaps it only occurs in some areas (such as the one you've been taking
> screenshots of).

This RADV issue went away with the latest build of Mesa-git. Thank you very
much!
But the WineD3D/RadeonSI issue is unfortunately still here.

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