[Mesa-dev] [PATCH] radv: do not use gfx fast depth clears for layered depth/stencil images
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jun 3 15:52:56 UTC 2019
The driver should only fast depth clears with the graphics path
when the view covers all image layers, otherwise this might
corrupt layers when HTILE is enabled.
Cc: 19.0 19.1 mesa-stable at lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_meta_clear.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index 313e80d5cb7..44aaf92f53d 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -650,6 +650,7 @@ static bool depth_view_can_fast_clear(struct radv_cmd_buffer *cmd_buffer,
if (radv_image_has_htile(iview->image) &&
iview->base_mip == 0 &&
iview->base_layer == 0 &&
+ iview->layer_count == iview->image->info.array_size &&
radv_layout_is_htile_compressed(iview->image, layout, queue_mask) &&
radv_image_extent_compare(iview->image, &iview->extent))
return true;
--
2.21.0
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