[Mesa-dev] [PATCH] r300g: implement GLSL disk shader caching
rsalvaterra at gmail.com
Sat Jun 8 13:06:54 UTC 2019
On Sat, 8 Jun 2019, 01:55 Dieter Nützel, <Dieter at nuetzel-hh.de> wrote:
> Hello Rui,
> do you have some numbers with/without shader caching enabled, handy?
> I didn't have r300 hardware anylonger...
Not really. Not yet, at least. Do you have any suggestions on how to do
objective testing, even if synthetic? I haven't played any demanding games
in over ten years… ;)
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