[Mesa-dev] [PATCH 2/2] radv: ignore inline uniform blocks in radv_CmdPushDescriptorSetKHR()

Samuel Iglesias Gonsálvez siglesias at igalia.com
Tue Jun 11 10:19:04 UTC 2019

On 6/11/19 12:05 PM, Józef Kucia wrote:
> On Tue, Jun 11, 2019 at 11:57 AM Samuel Iglesias Gonsálvez
> <siglesias at igalia.com> wrote:
>> According to the Vulkan spec, uniform blocks are not allowed to be
>> updated through vkCmdPushDescriptorSetKHR().
>> There are these spec quotes from "13.2.1. Descriptor Set Layout"
>> that are relevant for this case:
>>  that descriptor sets must not be allocated using this layout, and
>>  descriptors are instead pushed by vkCmdPushDescriptorSetKHR."
>> "If flags contains
>>  elements of pBindings must not have a descriptorType of
>> There is no explicit mention in vkCmdPushDescriptorSetKHR() to forbid
>> this case but it is implied in the creation of the descriptor set
>> layout as aforementioned.
>> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>> ---
>> My only doubt is I did well in the case of
>> radv_meta_push_descriptor_set(), let me know if you prefer to change
>> it to false.
> Perhaps I'm missing something, but what is the point to add the
> additional checks for invalid usage? A correct program must not use
> inline uniform blocks with push descriptors.
Right, it should be detected by the Validation Layers. However it is
arguable what to do in the driver's side. We can just keep it as it is
now, ignore inline uniform block updates (this patch) or even add an
assert if it affects stability of the HW (it is not the case here, we
tested it). I think ignoring the updates it's the best option, but I am
OK with what RADV developers prefer to do.


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