[Mesa-dev] [PATCH 11/11] panfrost: Stub out hierarchy mask selection
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Fri Jun 14 17:04:43 UTC 2019
Quite a bit of refactoring in the main driver will be necessary to make
use of this effectively, so the implementation is incomplete.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
---
src/gallium/drivers/panfrost/pan_tiler.c | 21 +++++++++++++++++++++
1 file changed, 21 insertions(+)
diff --git a/src/gallium/drivers/panfrost/pan_tiler.c b/src/gallium/drivers/panfrost/pan_tiler.c
index 37768e9579e..9299eedb4c1 100644
--- a/src/gallium/drivers/panfrost/pan_tiler.c
+++ b/src/gallium/drivers/panfrost/pan_tiler.c
@@ -268,3 +268,24 @@ panfrost_tiler_body_size(unsigned width, unsigned height, uint8_t mask)
return ALIGN_POT(header_size * 512 / 8, 512);
}
+
+/* In the future, a heuristic to choose a tiler hierarchy mask would go here.
+ * At the moment, we just default to 0xFF, which enables all possible hierarchy
+ * levels. Overall this yields good performance but presumably incurs a cost in
+ * memory bandwidth / power consumption / etc, at least on smaller scenes that
+ * don't really need all the smaller levels enabled */
+
+unsigned
+panfrost_choose_hierarchy_mask(
+ unsigned width, unsigned height,
+ unsigned vertex_count)
+{
+ /* If there is no geometry, we don't bother enabling anything */
+
+ if (!vertex_count)
+ return 0x00;
+
+ /* Otherwise, default everything on. TODO: Proper tests */
+
+ return 0xFF;
+}
--
2.20.1
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