[Mesa-dev] [PATCH] llvmpipe: make remove_shader_variant static.
Roland Scheidegger
sroland at vmware.com
Thu Jun 20 17:51:48 UTC 2019
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Am 19.06.19 um 22:47 schrieb Dave Airlie:
> From: Dave Airlie <airlied at redhat.com>
>
> this isn't used outside this file.
> ---
> src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 +-
> src/gallium/drivers/llvmpipe/lp_state_fs.h | 4 ----
> 2 files changed, 1 insertion(+), 5 deletions(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
> index ab285bed1ca..b05997a3aab 100644
> --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
> +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
> @@ -3023,7 +3023,7 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
> * Remove shader variant from two lists: the shader's variant list
> * and the context's variant list.
> */
> -void
> +static void
> llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
> struct lp_fragment_shader_variant *variant)
> {
> diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h
> index 28eccde17f8..dc04df8bd94 100644
> --- a/src/gallium/drivers/llvmpipe/lp_state_fs.h
> +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h
> @@ -145,8 +145,4 @@ struct lp_fragment_shader
> void
> lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
>
> -void
> -llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
> - struct lp_fragment_shader_variant *variant);
> -
> #endif /* LP_STATE_FS_H_ */
>
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