[Mesa-dev] [Bug 111001] Valgrind show a lot of invalid read/write when running Godot Engine

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 26 12:47:18 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111001

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |INVALID

--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
The real issue here is that we have lots of GPU allocations that don't come in
through libc so valgrind doesn't know about them.  Valgrind then complains
every time we touch these allocations from the CPU even though it's totally
valid.  If you install the valgrind-devel package and build mesa yourself, it
should detect valgrind and add hints to the driver to help valgrind out errors
will go away.

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