[Mesa-dev] [Bug 110216] radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 21 09:05:44 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110216

            Bug ID: 110216
           Summary: radv: Segfault when compiling compute shaders from
                    Assassin's Creed Odyssey (regression, bisected)
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/radeon
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: philip.rebohle at tu-dortmund.de
        QA Contact: mesa-dev at lists.freedesktop.org

Created attachment 143744
  --> https://bugs.freedesktop.org/attachment.cgi?id=143744&action=edit
Compute shader that triggers the crash

Hello,

trying to compile the attached compute shader (among others) causes the driver
to segfault. The commit which introduced the issue is:


commit 3235a942c16b61849bc16a710c53f0a7a5566f0d (HEAD, refs/bisect/bad)
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Thu Dec 6 16:00:40 2018 +1100

    nir: find induction/limit vars in iand instruction


Please let me know if you need more info.

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