[Mesa-dev] [Bug 110216] radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 21 09:05:44 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110216
Bug ID: 110216
Summary: radv: Segfault when compiling compute shaders from
Assassin's Creed Odyssey (regression, bisected)
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/radeon
Assignee: mesa-dev at lists.freedesktop.org
Reporter: philip.rebohle at tu-dortmund.de
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 143744
--> https://bugs.freedesktop.org/attachment.cgi?id=143744&action=edit
Compute shader that triggers the crash
Hello,
trying to compile the attached compute shader (among others) causes the driver
to segfault. The commit which introduced the issue is:
commit 3235a942c16b61849bc16a710c53f0a7a5566f0d (HEAD, refs/bisect/bad)
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Thu Dec 6 16:00:40 2018 +1100
nir: find induction/limit vars in iand instruction
Please let me know if you need more info.
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