[Mesa-dev] [Bug 110216] radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 21 10:41:33 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110216

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |ASSIGNED

--- Comment #1 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Sorry, it's been fixed I'm waiting on someone to review the patch.

https://patchwork.freedesktop.org/patch/292850/

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