[Mesa-dev] [Bug 110216] radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 21 10:52:45 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110216
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|ASSIGNED |RESOLVED
--- Comment #2 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Fixed by:
commit 427a6fee439b2df96edc813c56572169385772a6
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Tue Mar 19 12:09:36 2019 +1100
nir: only override previous alu during loop analysis if supported
Users of this function expect alu to be a supported comparision
if the induction variable is not NULL. Since we attempt to
override the return values if the first limit is not a const, we
must make sure we are dealing with a valid comparision before
overriding the alu instruction.
Fixes an unreachable in inverse_comparison() with the game
Assasins Creed Odyssey.
Fixes: 3235a942c16b ("nir: find induction/limit vars in iand instructions")
Acked-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110216
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