[Mesa-dev] Drop scons for 20.1?
Jason Ekstrand
jason at jlekstrand.net
Wed Feb 26 04:15:03 UTC 2020
+Jose & Brian
I'm not personally opposed but I also can't remember the last time I had to
fix the scons build. I think it's been years. Maybe that's because I don't
work on GL anymore? In any case, I don't know that it's really costing us
that much given that basically none of the drivers actually build with it.
But fat meh, I guess.
--Jason
On February 25, 2020 21:56:30 Rob Clark <robdclark at gmail.com> wrote:
> It looks like we have 4 scons build jobs in CI.. I'm not sure how much
> that costs us, but I guess those cycles could be put to better use?
> So even ignoring the developer-cycles issue (ie. someone making
> changes that effects scons build, and has to setup a scons build env
> to fix breakage of their MR) I guess there is at least an argument to
> remove scons from CI. Whether it is worth keeping a dead build system
> after it is removed from CI is an issue that I'm ambivalent about.
>
> BR,
> -R
>
> On Tue, Feb 25, 2020 at 3:42 PM Kristian Høgsberg <hoegsberg at gmail.com> wrote:
>>
>> It's been a while since Dylan did the work to make meson support
>> Windows and there's been plenty of time to provide feedback or improve
>> argue why we still need scons. I haven't seen any such discussion and
>> I think we've waited long enough.
>>
>> Let's drop scons for the next release and move things forward?
>>
>> Kristian
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