[Mesa-dev] NIR to TGSI for Vulkan SPIRV shaders

Tommy Chou yuanhsi at ece.ubc.ca
Thu Nov 19 06:00:31 UTC 2020


When running Vulkan code through lavapipe, SPIRV shaders are first
converted to NIR. Is it possible to further translate or dump that NIR to
TGSI format or is it unsupported? I tried running vkcube with
LP_DEBUG=tgsi,tgsi_ir but it segfaulted.

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20201118/73b7fcd3/attachment.htm>

More information about the mesa-dev mailing list