[Mesa-dev] NIR to TGSI for Vulkan SPIRV shaders
yuanhsi at ece.ubc.ca
Thu Nov 19 06:00:31 UTC 2020
When running Vulkan code through lavapipe, SPIRV shaders are first
converted to NIR. Is it possible to further translate or dump that NIR to
TGSI format or is it unsupported? I tried running vkcube with
LP_DEBUG=tgsi,tgsi_ir but it segfaulted.
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