[Mesa-dev] NIR to TGSI for Vulkan SPIRV shaders
airlied at gmail.com
Thu Nov 19 09:33:50 UTC 2020
It's not supported and not useful in any way. TGSI llvmpipe is missing a
lot of features.
On Thu, 19 Nov 2020, 18:35 Tommy Chou, <yuanhsi at ece.ubc.ca> wrote:
> When running Vulkan code through lavapipe, SPIRV shaders are first
> converted to NIR. Is it possible to further translate or dump that NIR to
> TGSI format or is it unsupported? I tried running vkcube with
> LP_DEBUG=tgsi,tgsi_ir but it segfaulted.
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
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