[Mesa-stable] [Mesa-dev] [PATCH 2/3] mesa: Make detach_renderbuffer available outside fbobject.c

Chad Versace chad.versace at linux.intel.com
Mon Aug 12 14:15:59 PDT 2013


On 08/08/2013 04:23 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Also add a return value indicating whether any work was done.
>
> This will be used by the next patch.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: "9.2" mesa-stable at lists.freedesktop.org
> ---
>   src/mesa/main/fbobject.c | 42 +++++++++++++++++++++++++++++++++---------
>   src/mesa/main/fbobject.h |  6 ++++++
>   2 files changed, 39 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 74f294c..d121167 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1227,19 +1227,43 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
>    * the renderbuffer.
>    * This is used when a renderbuffer object is deleted.
>    * The spec calls for unbinding.
> + *
> + * \returns
> + * \c true if the renderbuffer was detached from an attachment point.  \c
> + * false otherwise.
>    */
> -static void
> -detach_renderbuffer(struct gl_context *ctx,
> -                    struct gl_framebuffer *fb,
> -                    struct gl_renderbuffer *rb)
> +bool
> +_mesa_detach_renderbuffer(struct gl_context *ctx,
> +                          struct gl_framebuffer *fb,
> +                          const void *att)
>   {
> -   GLuint i;
> +   unsigned i;
> +   bool progress = false;
> +
>      for (i = 0; i < BUFFER_COUNT; i++) {
> -      if (fb->Attachment[i].Renderbuffer == rb) {
> +      if (fb->Attachment[i].Texture == att
> +          || fb->Attachment[i].Renderbuffer == att) {
>            _mesa_remove_attachment(ctx, &fb->Attachment[i]);
> +         progress = true;
>         }

This patch has an easter egg. It does more than make detach_renderbuffer public. I think
this hunk regarding textures should be folded into patch 3. It definitely doesn't
belong in this patch.


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