[Mesa-stable] [Mesa-dev] [PATCH 2/3] mesa: Make detach_renderbuffer available outside fbobject.c
Chad Versace
chad.versace at linux.intel.com
Mon Aug 12 14:15:59 PDT 2013
On 08/08/2013 04:23 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Also add a return value indicating whether any work was done.
>
> This will be used by the next patch.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: "9.2" mesa-stable at lists.freedesktop.org
> ---
> src/mesa/main/fbobject.c | 42 +++++++++++++++++++++++++++++++++---------
> src/mesa/main/fbobject.h | 6 ++++++
> 2 files changed, 39 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 74f294c..d121167 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1227,19 +1227,43 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
> * the renderbuffer.
> * This is used when a renderbuffer object is deleted.
> * The spec calls for unbinding.
> + *
> + * \returns
> + * \c true if the renderbuffer was detached from an attachment point. \c
> + * false otherwise.
> */
> -static void
> -detach_renderbuffer(struct gl_context *ctx,
> - struct gl_framebuffer *fb,
> - struct gl_renderbuffer *rb)
> +bool
> +_mesa_detach_renderbuffer(struct gl_context *ctx,
> + struct gl_framebuffer *fb,
> + const void *att)
> {
> - GLuint i;
> + unsigned i;
> + bool progress = false;
> +
> for (i = 0; i < BUFFER_COUNT; i++) {
> - if (fb->Attachment[i].Renderbuffer == rb) {
> + if (fb->Attachment[i].Texture == att
> + || fb->Attachment[i].Renderbuffer == att) {
> _mesa_remove_attachment(ctx, &fb->Attachment[i]);
> + progress = true;
> }
This patch has an easter egg. It does more than make detach_renderbuffer public. I think
this hunk regarding textures should be folded into patch 3. It definitely doesn't
belong in this patch.
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