[Mesa-users] no GL_ARB_texture_float

burlen burlen.loring at gmail.com
Fri Apr 19 13:23:20 PDT 2013


On 04/19/2013 08:27 AM, Brian Paul wrote:
> On 04/18/2013 06:12 PM, burlen wrote:
>> On 04/18/2013 07:24 AM, Brian Paul wrote:
>>> I'm render to the texture with a vertex and fragment shader. however
>>>> textures are clear, nothing got stored in them. Unfortunately the
>>>> extensions loaded and no errors are reported. The code's been
>>>> validated on all manner of hardware and platforms, so perhaps there's
>>>> more to it? perhaps it's an unrelated issue with GLSL?
>>>>
>>>> Are there any known issues with GLSL and OS Mesa that would explain?
>>>
>>> Sounds like you should file a bug for this. Please provide a test
>>> program if possible.
>>>
>> OK, I'll try to come up with one. I cloned from your git repo today,
>> might as well work from that in case you've fixed the issue already. I
>> ran into a few problems building the demos. I'll attach a patch that
>> has fixes for those issues in case you didn't already fix them.
>
> Looks OK to me.  I'll push it in a bit.
>
Great!

I tested my code using the git head + os mesa this morning and I am 
happy to report that it works just fine!!

I encountered a few issues though. The following symbols were missing 
from libOSMesa when built with ---disable-shared-glapi. I'm attaching 
the patch I used to solve it.

                  U glAreTexturesResidentEXT
                  U glDeleteTexturesEXT
                  U glGenTexturesEXT
                  U glGetColorTableEXT
                  U glGetColorTableParameterfvEXT
                  U glGetColorTableParameterivEXT
                  U glIsTextureEXT

I'm very excited about the recent improvements in os mesa!

Burlen





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