How do I use Mesa drivers on macOS?

Martin Pernollet martin.pernollet at protonmail.com
Wed Dec 20 20:22:26 UTC 2023


Hi John,

I built and use Mesa on macOS in the past. You can find my notes here

https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md

I however had issues loading Mesa on macOS 11+ which I discussed here

[https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library](https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408)

Maybe that will help you a bit !

Cheers,

Martin
Le mercredi 20 décembre 2023 à 19:38, John Klimek <jklimek at gmail.com> a écrit :

> Can anybody give me any information on using Mesa under macOS?
>
> I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure how to use them. I know with Windows you simply place the Mesa DLLs (opengl32.dll, etc) next to the application executable and it works but I'm not sure with macOS.
>
> My goal is to use eduke32 [game engine] with the llvmpipe driver. I can compile eduke32 under macOS but again I'm unsure how to implement Mesa.
>
> Thanks for any help!
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