How do I use Mesa drivers on macOS?
Martin Pernollet
martin.pernollet at protonmail.com
Wed Dec 20 20:22:26 UTC 2023
Hi John,
I built and use Mesa on macOS in the past. You can find my notes here
https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md
I however had issues loading Mesa on macOS 11+ which I discussed here
[https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library](https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408)
Maybe that will help you a bit !
Cheers,
Martin
Le mercredi 20 décembre 2023 à 19:38, John Klimek <jklimek at gmail.com> a écrit :
> Can anybody give me any information on using Mesa under macOS?
>
> I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure how to use them. I know with Windows you simply place the Mesa DLLs (opengl32.dll, etc) next to the application executable and it works but I'm not sure with macOS.
>
> My goal is to use eduke32 [game engine] with the llvmpipe driver. I can compile eduke32 under macOS but again I'm unsure how to implement Mesa.
>
> Thanks for any help!
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