How do I use Mesa drivers on macOS?
John Klimek
jklimek at gmail.com
Wed Dec 20 20:24:18 UTC 2023
Thanks very much for the help! I was actually reading that thread as well.
Is it true that Mesa on macOS requires X11 (Xquartz)? If so it's a
dead-end for me unfortunately.
On Wed, Dec 20, 2023 at 3:22 PM Martin Pernollet <
martin.pernollet at protonmail.com> wrote:
> Hi John,
>
> I built and use Mesa on macOS in the past. You can find my notes here
>
> https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md
>
> I however had issues loading Mesa on macOS 11+ which I discussed here
>
>
> https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library
> <https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408>
>
> Maybe that will help you a bit !
>
> Cheers,
>
> Martin
> Le mercredi 20 décembre 2023 à 19:38, John Klimek <jklimek at gmail.com> a
> écrit :
>
> Can anybody give me any information on using Mesa under macOS?
>
> I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure
> how to use them. I know with Windows you simply place the Mesa DLLs
> (opengl32.dll, etc) next to the application executable and it works but I'm
> not sure with macOS.
>
> My goal is to use eduke32 [game engine] with the llvmpipe driver. I can
> compile eduke32 under macOS but again I'm unsure how to implement Mesa.
>
> Thanks for any help!
>
>
>
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