How do I use Mesa drivers on macOS?

Martin Pernollet martin.pernollet at protonmail.com
Wed Dec 20 20:30:35 UTC 2023


This was suggested but I am not sure about this.

When reading my discussion again I can see that adding X11 library to the path did not fixed anything.

Le mercredi 20 décembre 2023 à 21:24, John Klimek <jklimek at gmail.com> a écrit :

> Thanks very much for the help! I was actually reading that thread as well.
>
> Is it true that Mesa on macOS requires X11 (Xquartz)? If so it's a dead-end for me unfortunately.
>
> On Wed, Dec 20, 2023 at 3:22 PM Martin Pernollet <martin.pernollet at protonmail.com> wrote:
>
>> Hi John,
>>
>> I built and use Mesa on macOS in the past. You can find my notes here
>>
>> https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md
>>
>> I however had issues loading Mesa on macOS 11+ which I discussed here
>>
>> [https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library](https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408)
>>
>> Maybe that will help you a bit !
>>
>> Cheers,
>>
>> Martin
>> Le mercredi 20 décembre 2023 à 19:38, John Klimek <jklimek at gmail.com> a écrit :
>>
>>> Can anybody give me any information on using Mesa under macOS?
>>>
>>> I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure how to use them. I know with Windows you simply place the Mesa DLLs (opengl32.dll, etc) next to the application executable and it works but I'm not sure with macOS.
>>>
>>> My goal is to use eduke32 [game engine] with the llvmpipe driver. I can compile eduke32 under macOS but again I'm unsure how to implement Mesa.
>>>
>>> Thanks for any help!
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