How do I use Mesa drivers on macOS?
John Klimek
jklimek at gmail.com
Wed Dec 20 20:55:34 UTC 2023
Yeah I saw that too. I guess the first step is having somebody confirm
that Mesa (software drivers at least) work on macOS applications that
aren't X11 and then proceed to figure out how to use them...
On Wed, Dec 20, 2023 at 3:31 PM Martin Pernollet <
martin.pernollet at protonmail.com> wrote:
> This was suggested but I am not sure about this.
>
> When reading my discussion again I can see that adding X11 library to the
> path did not fixed anything.
>
>
> Le mercredi 20 décembre 2023 à 21:24, John Klimek <jklimek at gmail.com> a
> écrit :
>
> Thanks very much for the help! I was actually reading that thread as well.
>
> Is it true that Mesa on macOS requires X11 (Xquartz)? If so it's a
> dead-end for me unfortunately.
>
> On Wed, Dec 20, 2023 at 3:22 PM Martin Pernollet <
> martin.pernollet at protonmail.com> wrote:
>
>> Hi John,
>>
>> I built and use Mesa on macOS in the past. You can find my notes here
>>
>> https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md
>>
>> I however had issues loading Mesa on macOS 11+ which I discussed here
>>
>>
>> https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library
>> <https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408>
>>
>> Maybe that will help you a bit !
>>
>> Cheers,
>>
>> Martin
>> Le mercredi 20 décembre 2023 à 19:38, John Klimek <jklimek at gmail.com> a
>> écrit :
>>
>> Can anybody give me any information on using Mesa under macOS?
>>
>> I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure
>> how to use them. I know with Windows you simply place the Mesa DLLs
>> (opengl32.dll, etc) next to the application executable and it works but I'm
>> not sure with macOS.
>>
>> My goal is to use eduke32 [game engine] with the llvmpipe driver. I can
>> compile eduke32 under macOS but again I'm unsure how to implement Mesa.
>>
>> Thanks for any help!
>>
>>
>>
>
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