[Nouveau] [Bug 97537] nvc0 occasionally crashes in glDrawArrays in a multi-threaded app

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 29 21:05:33 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97537

--- Comment #2 from shinji.suzuki at gmail.com ---
Yes, each thread writes to its own context without any explicit synchronization
other than GL-fences to synchronize access on shared resources (texture and
PBO) with.

Thank you for the info. I'll examine the branch and wet my feet in building
mesa myself.

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