[Nouveau] [Bug 99532] Compute shader doesn't give right result under some circumstances

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 25 13:44:35 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99532

--- Comment #7 from Boyan Ding <stu_dby at 126.com> ---
(In reply to Ilia Mirkin from comment #6)
> Oh wait - while there are 2 compute shaders, you only use one of them (the
> one with all the shared atomics). Also need to double-check that it's not an
> earlier draw messing things up (e.g. that the compute shader is getting the
> proper inputs). But my bet is on an issue in the compute shader.

I agree with you, since the same compute shader input was also used in
subsequent rendering. If that were wrong, the following render would also be
incorrect.

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