[ooo-build] Compilation error with glActiveTexture
Jesús Corrius
jesus at softcatala.org
Wed May 5 03:46:47 PDT 2010
The header files of the nvidia opengl drivers have never been very
stable. Now you have to define this and maybe in the next version
you'll have to define something else.
Why don't you use the mesa header files?
2010/5/5 Muthu Subramanian K <muthusuba at gmail.com>:
> Hi,
>
> I found patch(s) which use the glActiveTexture() function, but dont define
> GL_GLEXT_PROTOTYPES. This causes compilation problems with nvidia opengl
> drivers. I guess one such file is transogl-crossplatform.diff . Im not sure
> of any other patch file(s).
> Please do correct me if I am wrong.
>
> Thanks & Regards,
> Muthu Subramanian
>
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--
Jesús Corrius
http://www.corrius.org
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