[ooo-build] Compilation error with glActiveTexture
Muthu Subramanian K
muthusuba at gmail.com
Wed May 5 04:44:02 PDT 2010
thats sounds ok...will try that.
Just curious: Why does nvidia provide separate headers? Are there any
specific advantages?
btw, is there a way to detect via the ooo-build scripts if the user has the
nvidia scripts and hence provide some sort of warning? I guess many would be
having nvidia headers.
Thank you!
Muthu Subramanian
2010/5/5 Jesús Corrius <jesus at softcatala.org>
> The header files of the nvidia opengl drivers have never been very
> stable. Now you have to define this and maybe in the next version
> you'll have to define something else.
>
> Why don't you use the mesa header files?
>
> 2010/5/5 Muthu Subramanian K <muthusuba at gmail.com>:
> > Hi,
> >
> > I found patch(s) which use the glActiveTexture() function, but dont
> define
> > GL_GLEXT_PROTOTYPES. This causes compilation problems with nvidia opengl
> > drivers. I guess one such file is transogl-crossplatform.diff . Im not
> sure
> > of any other patch file(s).
> > Please do correct me if I am wrong.
> >
> > Thanks & Regards,
> > Muthu Subramanian
> >
> > _______________________________________________
> > ooo-build mailing list
> > ooo-build at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/ooo-build
> >
> >
>
>
>
> --
> Jesús Corrius
> http://www.corrius.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/ooo-build/attachments/20100505/d1a349c9/attachment.html>
More information about the ooo-build
mailing list