[Piglit] GLSL raytracing tests fail to build with MSVC

Ian Romanick idr at freedesktop.org
Fri Apr 23 12:39:48 PDT 2010


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Vinson Lee wrote:
> The GLSL raytracing tests fail to build with MSVC because of a big
> char array.
> 
> tests\shaders\glsl-fs-raytrace-bug27060.h(986): fatal error C1091:
> compiler limit: string exceeds 65535 bytes in length
> 
> Unless there's an easy way to reorganize this code, we'll need to not
> build this test on MSVC to fix the build.

Can the shader text be pulled out of the .h file?  There are utility
functions in piglit to easily read whole text files from disk.
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