[Piglit] [PATCH] arb_shader_objects: Test glGetUniformLocation on an array of struct of array
Ian Romanick
idr at freedesktop.org
Fri Nov 4 17:04:05 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
This test passes on NVIDIA's closed-source drivera and on AMD's
closed-source driver. Currently Mesa fails to get the location of
array elements embedded in a structure.
v2: Reduce log spam when the test passes. Initialize pass to true so
that the test can pass. Duh.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/all.tests | 1 +
tests/spec/arb_shader_objects/CMakeLists.gl.txt | 1 +
.../getuniformlocation-array-of-struct-of-array.c | 112 ++++++++++++++++++++
3 files changed, 114 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/arb_shader_objects/getuniformlocation-array-of-struct-of-array.c
diff --git a/tests/all.tests b/tests/all.tests
index 5c9d133..6b18dda 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -973,6 +973,7 @@ spec['ARB_shader_objects'] = arb_shader_objects
arb_shader_objects['getuniform'] = PlainExecTest(['arb_shader_objects-getuniform', '-auto'])
arb_shader_objects['getuniform'].runConcurrent = True
arb_shader_objects['bindattriblocation-scratch-name'] = concurrent_test('arb_shader_objects-bindattriblocation-scratch-name')
+arb_shader_objects['getuniformlocation-array-of-struct-of-array'] = concurrent_test('arb_shader_objects-getuniformlocation-array-of-struct-of-array')
arb_shader_objects['clear-with-deleted'] = concurrent_test('arb_shader_objects-clear-with-deleted')
arb_shader_objects['delete-repeat'] = concurrent_test('arb_shader_objects-delete-repeat')
diff --git a/tests/spec/arb_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_shader_objects/CMakeLists.gl.txt
index 0e248f2..26b4682 100644
--- a/tests/spec/arb_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_objects/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ link_libraries (
add_executable (arb_shader_objects-bindattriblocation-scratch-name bindattriblocation-scratch-name.c)
add_executable (arb_shader_objects-getuniform getuniform.c)
+add_executable (arb_shader_objects-getuniformlocation-array-of-struct-of-array getuniformlocation-array-of-struct-of-array.c)
add_executable (arb_shader_objects-clear-with-deleted clear-with-deleted.c)
add_executable (arb_shader_objects-delete-repeat delete-repeat.c)
diff --git a/tests/spec/arb_shader_objects/getuniformlocation-array-of-struct-of-array.c b/tests/spec/arb_shader_objects/getuniformlocation-array-of-struct-of-array.c
new file mode 100644
index 0000000..5e5fcec
--- /dev/null
+++ b/tests/spec/arb_shader_objects/getuniformlocation-array-of-struct-of-array.c
@@ -0,0 +1,112 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file getuniformlocation-array-of-struct-of-array.c
+ * Verify that the locations of members of an array of struct of array can be
+ * queried using the glGetUniformLocation API.
+ *
+ * \author Ian Romanick
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static const char *vs_code =
+ "struct S { mat4 m; vec4 v[10]; };\n"
+ "uniform S s[10];\n"
+ "uniform int i, j;\n"
+ "void main() { gl_Position = s[i].m * s[i].v[j]; }\n"
+ ;
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ GLint vert;
+ GLint prog;
+ GLint loc;
+ char name[256];
+ bool pass = true;
+ unsigned i;
+ unsigned j;
+
+ piglit_require_vertex_shader();
+ vert = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code);
+ prog = piglit_link_simple_program(vert, 0);
+
+ /* From page 80 of the OpenGL 2.1 spec:
+ *
+ * "A valid name cannot be a structure, an array of structures, or
+ * any portion of a single vector or a matrix."
+ */
+ loc = piglit_GetUniformLocation(prog, "s");
+ if (loc != -1) {
+ printf("s location = %d (should be -1)\n", loc);
+ pass = false;
+ }
+
+ for (i = 0; i < 10; i++) {
+ /* From page 80 of the OpenGL 2.1 spec:
+ *
+ * "A valid name cannot be a structure, an array of
+ * structures, or any portion of a single vector or a
+ * matrix."
+ */
+ snprintf(name, sizeof(name), "s[%d]", i);
+ loc = piglit_GetUniformLocation(prog, name);
+
+ if (loc != -1) {
+ printf("%s location = %d (should be -1)\n", name, loc);
+ pass = false;
+ }
+
+ snprintf(name, sizeof(name), "s[%d].m", i);
+ loc = piglit_GetUniformLocation(prog, name);
+
+ if (loc == -1) {
+ printf("%s location = %d (should not be -1)\n",
+ name, loc);
+ pass = false;
+ }
+
+ for (j = 0; j < 10; j++) {
+ snprintf(name, sizeof(name), "s[%d].v[%d]", i, j);
+ loc = piglit_GetUniformLocation(prog, name);
+
+ if (loc == -1) {
+ printf("%s location = %d (should not be -1)\n",
+ name, loc);
+ pass = false;
+ }
+ }
+ }
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
--
1.7.6.4
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